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Shrimp game just went live on @anoma testnet with hard 2k daily cap
ui bug wiping player sprites mid‑run but still crediting full clears devs probably tracking input coords server‑side, client visual layer desyncing
not high‑stakes pvp yet, but this is the first playable loop added alongside bitflip + garapon grind
point economy’s showing classic asymmetry: high volatility, luck‑based jackpot games bleeding net pts into fixed‑cap skill‑based loops
early testnet phase where they’re stress testing both rng + deterministic scoring before tightening inflation knobs